![]() For example, you can leave Death Score at 0 but set Melee Death Bonus to -1.As well as +/- score when dying to melee or a set weapon group as a bonus.Death Score – Players can now set score to receive on death within a Modifier Set +/- score when dying.When making a Deathmatch that only has one life available, the number of spawn points required only needs to match the number of players that can join the Deathmatch.When respawning, players will now have the last weapon they were using equipped if it is still in their inventory.Modifier Restrictions - A new menu has been added to Spawn Point placement to allow you to restrict players from spawning at that spawn point if they have a specific Modifier Set active.Limit Spawn Protection Time - A new option has been added to Combat Settings to control the amount of time players are invulnerable after respawning.This was previously only specific values.This also allows the use of the lobby settings to change these values and the condition check to scale with them.Available for Score, Time, and Lives Conditions A new Comparison Type option has been added, allowing players to check a percentage or a specific value for the Condition set.The Modifier Set is lost on death and players change back to their most relevant modifier ![]()
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